Thank you for playing all the way through to the (admittedly too long) final stage!
I appreciate your insights a ton. I think it's fair to remove the health total in Electra's levels, though I would want to compensate by having the earlier stages have more complex 'puzzles' than how they currently are. It's also an issue of throwing in too many enemies, I think; there are definitely a few spawn points which I regret including. Ideally I wanted the levels to be completable without ever eating a fish, and didn't have time to work that out.
Sorry about the bug, I've heard from someone else that fish passed through an electrified Electra, though I haven't replicated it myself yet to know how to fix it.
For Pemmey's stages, I did want the first attempt to feel (and be) unfair. This is probably a mistake on my part, for the sake of the 'reveal' that there would be upgrades and an ability to fight back afterward. And, definitely, the second stage is much longer than it should have been, given the lack of variety in enemies and the player's options. I simply took the length of the song used and stuck that into the timer. It was late on Sunday when I was finalizing all these things and I made some poor decisions. 😅 (The song is good though, right?)
I glad you still enjoyed it despite the flaws!