I simultaneously love and hate that you picked out the exact two things I came to the same conclusions about but decided that with only 2 days left, I needed to pick and choose my battles, LOL. The Tofu fight was meant to "ease" the player into how rounds advanced but I think the weird category association ended up killing a lot of people's desire to progress. I think I'll investigate your suggestion for the game loop though, I agree that defense and attack need a better separation to make them more compelling gameplay elements rather than just having them compete (which attack phase is beating it out on).
Thanks!!!