Great game, controls are fluid and the map is nice for tracking the cable fixes along the way. I really like the light and deep water components of your ocean. A few recommendations in order to break up the repetitiveness everyone is talking about, I know time was of the essence, but perhaps the cable could feed through or over obstacles. Perhaps the O2 tanks could be in these obstacles, forcing the player to check out all the work you've put into your oceans background and breaking up the linear feel. Just suggestions, I really thought this game was great either way, good job on everything.