Heya, thanks for reporting the bug! I've done a few jams and I always overscoped, so this time, we designed the core gameplay loop to be so simple that a playable prototype could be completed by day 2. Most of the power-ups were completed a little more than half-way through the jam. It was pretty quick to add each subsequent one because the architecture was already in place. We spent the remaining time playtesting and fixing bugs. I would say this the pace I'm happiest with for jams.