what a charming and ridiculous (in a good way game). You really expertly wielded humour crafting a package that never felt like it was trying too hard to make me laugh but was routinely making me giggle like a child.
The world is just so utterly charming and coherent. The art is nice but its all the little diegetic polish touches are what really sell it. From the main menu launching into the game when you play it, The bounce and tumble of the hat (and losing it), and the main guys eyes staring at the package following it as its coming to smash him over the head in terror.
The gameplay was fun and I was surprised just how much the different objects really did feel different. The soccer ball i got into the flow with and really felt like I was mastering it and getting into the groove.... then i was given a microwave and was totally rubbish again 😅. I completed it basically because I was just enjoying seeing the ridiculous objects and feeling how different it made it feel (and genius stroke to let the player pick it, it really fuelled that 'just one more' feel). The little bonus for finishing was funny (the last level) and a great payoff.
I really appreciate how much effort when into accessibility polish given it was a game jam. the settings and credits are always good to see, but i think including a dev console so people can experience everything when they're stuck and busy playing loads of games is a thoughtful and appreciated touch.
my only real down side was that i kinda wanted to have a go with multiple of the objects attached to me, but i guess that's just a good sign for having a pretty good game feel.
I think its at precisely this moment below where I was completely sold on the idea and the spirit of the game. What a bizarre, charming, chaotic and overall corker of an entry. Really loved my time with this, thanks for sharing!
