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I   like the premise of waking up inside of   a   liquid tank  as the tutorial but it really should be skippable.  The first time is okay but   repeats are just waiting games.   The visuals and atmosphere (literally)    are quite fitting.    The cutscene of  being flushed into space was   an interesting touch.   

The   controls were pretty self explanatory tho the tolerance for the  lever   in the capsule   is    very unforgiving.  I pulled it when it was touching green and  I got the same death screen.   I suggest making the  descent go faster (at least 3X)   so there is less  downtime considering you only have 2 other  controls to juggle aside from the lever (I assume the parachute controls)

Assuming you wanted to   expand this in the future, you could  include some audio  dialogue   that changes each time you die.

Also,   I recognize that flame texture!  (balatro  godot shader)

If you tab out of the game, the game doesn't recapture the mouse, tho it seems ur already aware of that

+1  on   adjusting the turning of the crank so that your whole head doesn't bob around at the same time