Played the 11.d game a bit in town and then headed out to the open world. At some point I got beaten up/killed and respawned but lost my axe and pickaxe. It's possible to craft these tools again but without the pick to mine metal (found some spots) this ability is useless. Found myself constantly trying to run back to where I lost the tools and getting beat up again and again and again while making absolutely no progress. At one point I did manage to pick up the tools but then got detected before I could leave the area by someone I had already incapacitated. Probably should have returned to town for an assault rifle and gone vigilante on them to get my stuff back.
The open world idea seems interesting, but needs some storage mechanism or a place where items won't disappear if left out for too long.
You can make backpacks to store things if you still have the axe, but seems you cannot place or reposition the backpacks where they won't eventually disappear. The backpacks themselves are too big for what they hold. Blocks the entire torso and only holds 10 underwear. Smaller Tomb Raider style backpacks would be better to at least see my own tattooed tush running around.
Open World Map or a compass (even north-casting shadows) would be awesome too as I kept getting myself lost and would only stumble by accident on the "home" I built for myself.
As a randomly generated open-world I can see how it would be difficult to put in any goals. I did manage to find a shack with a couple beds and three inhabitants. After seducing them all to friendly status I finally "owned" one of the beds. But that was about the only progress I was able to make before someone in another camp I visited killed me.
In short, the Open World needs work, balance, and a way to rebuild or at least wash off. You're supposed to be a "biotch" in the game but without any agency or a (difficult?) way to recover from losses then the game after even one mistake quickly gets into a downward spiral of repeated death and just stops being fun to play.