Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This was put together very well. I only played against bots. The mechanics were very clever and implemented well. I am not a stealth game player or have really played games like this before (not something I would choose to play). With a base understanding of how these kind of games operate, playing it was a different story. I would consider showing the arc for the knife strike. But if it is intentional to feel more personally tied to stealth genre itself, I would understand why not displaying the range (also consider the same logic for the single bullet shot's trajectory. It makes it an interesting guess and check and level of patience versus going in for the kill right away. At first I didn't understand how to use the knife because I didn't understand how close up on the enemy I needed to be. But it was a balancing act. I can see why PvP is more valuable with this game given how the mechanics are implemented. The entertainment and engagement with this game would be peak multiplayer. 

I appreciated the game overall in its simplicity of graphics though it would have been an interesting touch to see what kind stylization you would have implemented. 

This footsteps were so loud!! XD

Thank you for the controller implementation, this game's gameplay was much more accessible and sensible to me using the Game Pad.

(+1)

Hey, thanks for the feedback! I hadn't eventhought of showing the knife arc, but that's a good point. I think it would be a good addition. I'll add it to my list of things to do after the jam is done.