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Dang, the art is really nice, wouldn't tell it's a jam game if I didn't know, the aesthetic reminds me of older point and click adventure flash games. I wish there was a fullscreen button, right now had to fight a bit with the scroll to fit the screen and go F11 mode.

I think you found a lot of great mechanics for a maze game, like light and zoom. Atmosphere is great for that sort of game too and together they kept me playing.  I'd say that zoom restoration and spike mechanics didn't feel like they necessary fit for me personally, but that's just how I felt. Spikes sometimes dropped me out of the flow I was having with the nice sounds and general mood, felt a bit like they belong in a different type of game. Zoom seemed like it was waiting game, so idk, maybe could be limited use times. Otherwise zoom is a great thing that sort of makes it a also about memorization (and of course luck of using zoom in proper places where you can see the exit).

Thanks for playing and for the thoughtful feedback!

I'm glad you enjoyed the atmosphere, visuals, and the maze mechanics. The comparison to classic point-and-click adventures is a huge compliment.

I think your comments about the spikes and zoom mechanic are fair as well. A few players mentioned that some mechanics can interrupt the exploration-focused mood, and it's been really interesting to see those perspectives after release.

Also, thanks for mentioning the fullscreen issue - that should already be fixed in the latest build.

Appreciate you taking the time to share such detailed feedback!