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A nice build of a classic. Something I would toy with is the shadow block, as it feels like a tutorial that doesn't go away. Maybe each round the opacity drops, or a toggle for a more challenging mode? As is, I can definitely loose some free time to this. I also didn't catch the line color mechanic on the first play-through. I like your idea about using color range as a difficulty, what about using it as an in-game tutorial? First round or two has two colors, then up to your standard 4-6.

yes the ghost tile is more of a concept to show off what my engine is able to render (i made quite a cool tile engine in godot for the game - a tech concept). in most modern tetris clones, such a ghost tile is present.

thanks for the idea to make it selectable whether it’s visible or not. i didn’t have the time for a settings menu. i also was thinking about “normal” (4 colors) and “hard mode” (all 6 colors), so you a line more frequently in normal mode.