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Can you try the following:

1. delete the line that reads:

const PlacementMode = AssetPlacerState.PlacementConfigState.PlacementMode

2. replace every instance of 
PlacementMode 
with 
AssetPlacerState.PlacementConfigState.PlacementMode

I am wondering how that conflict comes to be. Can you tell me, which system are you on? Also, it might help if you could provide a copy of your .godot file, to see which settings you have. Does the plugin work in a new and clean project with default settings?