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(+1)

Great art, great atmosphere!

A couple feedback I have:

  1. The orb objects (they look cool btw) look like they can be light up, but yet I couldn’t figure out their purpose in the game other than being a decoration.
  2. I wish you can zoom out a bit longer. Sometimes I feel like it doesn’t really help at all.
  3. After the introduction of spikes, the levels all seem very similar (other than the one with the long windy path.)
  4. About the level with the long windy path, I am sure why you need to include a section of path after the exit. I went there and explore only to find a dead end. For a timed run, I feel that should not be there.

Finally, to help me out with the voting, can you explain to me how your game fits the theme “connections”?

(+1)

Thanks for the detailed feedback!

The points about the zoom, spikes, and time-based scoring are all fair, and it's been really interesting to see how different players felt about them. Some of those mechanics were experiments on my end, and the feedback has given me a lot to think about.

As for the theme, my interpretation of "Connections" exists on multiple levels. The Nomad is connected to the world they're trying to save, which is why they journey into the Spire in the first place. Then, throughout the game, the connection between the Nomad and the Spirit becomes the core of both the story and the gameplay. The Spirit provides light and guidance, but cannot reach the top alone. The Nomad can navigate the world, but would be lost without the Spirit.
Their journey is only possible because they rely on each other, which is how I chose to explore the theme.

Thanks again for playing and for taking the time to share your thoughts! 

(+1)

That’s a very beautiful story. Looking back on the gameplay I can kinda get a sense of it after reading your explanation.