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I love this silly idea. In the last level getting that 3 ricochets on that tree was really hard but good! For more complex level Design this game could have totally profited with a trace line, like in angry birds for example.

Agreed about the trace line. And I had planned to do that. However I was having a lot of trajectory issues and I just didn't want to go down another rabbit hole due to time. One of the design decisions I made early on was to allow unlimited ammo and let you use that as a trace line so I didn't have to implement that feature if I didn't have time.