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(+1)

Hi, I'm Acuristic, developer of the game "DeathWish". Here's my Review:

Things I liked:

  • Game Design: The game's design made the game pretty fun even with minimal visual art, and sound fx. I enjoyed strategizing the room layouts and room actions (tresurer room, adding monsters) too!

Things that can be improved:

(These are the features that require very little effort)

  • Enemy Spawn: In the tutorial you said the enemy spawn will be the farthest room from the boss room, but when I place a new room (after the first wave has finished) the spawn doesn't update and its still the same room, it would be better if the enemy spawn room updated at the start of each wave. Also a sprite at the enemy spawner would also make an impact on the game's quality, as currently its just a light.
  • Enemy AI: The enemies just move in a straight line from spawn to the boss room, although its good enough, you can slightly offset their Y position at start to add some diversity and break the uniformity.
  • End Goal: I haven't played the game till end, if there is but judging from the game's page it seems like you protect toibchey forever, which makes the game less fun as there is no end to the game, and the only ending is if the boss (toibchey) dies. You can fix this by adding story mode or a fixed number of waves to the game.

(Additional features if you decide to work on this game in future, as the idea behind the game is really good and the game is fun even with such minimal art)

  • Boss Attacks: You can make the boss controllable and also add seperate attacks for the boss, and even the enemies.
  • Enemy Types: You can add different enemy types in the future to make the "strategy" aspect even more dominant.
  • Multiple Spawns: Having multiple spawns is a great way to ramp up the difficulty of the game, especially after some waves.