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The monsters were still able to kill me even though I had been shining the light on them. Like they would be engaged in the path detecting in my direction instead of away from the light. Maybe the path it found to move away from me was too close to me while the light was shining on it. There were a couple times where I would move away from a battery machine without manually disconnecting with the input, it breaks the charging, but the connection will pop back up when you get near the location where you had visually disconnected at (not affecting the gameplay, just the visual logic). 

Flashlight mechanics are always fun :3   It is not clear to use your flashlight to chase away the enemy but it does become apparent (to me) as you continue playing through trial and error. If you continue working on the game, I feel it would benefit from a scenario that has you use or explain the mechanic before the monsters actually start coming for you. 

My favorite thing that stood out to me is the sound design, it does a great job at invoking a feeling of dread and anxiety. I feel like the story has a lot of potential. Combining the sound design with what you present as the story emphasizes what I perceive as horror vibes. 

There is a lot of neat things you can do with continuing to work on this project! Even though this would not be a game I would play, I was still entertained and determined to survive.

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Thanks soo much for the feedback and praise! I am planning to maybe continue work on this game so feel free to follow to get notified when I update it, but you don't have to. Btw, I really like your game!

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your welcome!!

<3 thanksss! :D