For now in the current version I have a few things to help people out without guides: There's the notification system, it tells you what your answer made the character feel with color coded words so you can know what was the best option (you need to save before answering anything), Path Finding, which is a simple feature that shows the face of a character on an option, this way you can see who you will meet when answering something.
When the game is released there will be an actual guide coded into the game's gallery, once you end the game with a Normal ending for any character, it will unlock the cheat sheet in-game so you can check on it at any time. (Although I'm considering creating a Datalog menu for that in the future).
Don't forget that Just Friends is right now on build 0.84 on Patreon while it's the version .59 for the public, so these new systems only exist on later builds.
And yeah, right now it's only me working on it, whenever I save enough, I pay for more art but that takes quite a good while. But I do my best to make the best possible story. Once the game goes out fully finished, like I said, there will be a system inside the game that will be unlocked as you finish the game, or as you play the game, I still need to figure out how to implement it . Overall though I'm focusing on writing all routes, right now, as of today, Just Friends is around 40% scripts done, and I update the game monthly.
Thanks for your suggestions, I'll keep them in mind too! And thanks for trying the game out it means a lot.