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I don't get how it's connections, I don't get why it's on xogot instead of straight up godot with a plain web export? but all that aside, once I clicked how to manage the first level I got the second one right away and felt quite skillful for that second.
it's an interesting game, it's worth giving it the technical polish for a working itch io web build, there's a definite market for this

I already explained like 90% of those complaints inside the game itself. Xogot was just the platform I chose, I wanted the challenge,not some cosmic accident engineered to annoy humanity.

And yeah, the theme was more of a bonus than a strict requirement for me. In the game I’ve also explained why the theme is not fitting. Glad the core concept still clicked for you though.

If you liked the idea, there’s actually another game here that’s basically my concept but way more polished. Mine’s more like the sleep-deprived prototype cousin that escaped containment.

then keep explaining, sure to entice a lot of people that way