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(2 edits)

The idea is really nice, but I got stuck because the cat can't push the blocks down and since there is no lose condition. Also, the width:heigh ratio does not really work well on computer screens, but given the controls are arrows and wasd, I guess it is supposed to be played on PC? Your art is nice though!

(+1)

Thank you for your play and praise! Due to time constraints, I did not have a proper logic for game failure. Regarding aspect ratio, as this is a Tetris game, there is no need for so many horizontal graphics, which would increase the time I spend drawing the background. It's possible that the screen I'm using is too big, so it doesn't look like a problem. I will pay attention to it in the future!

I think adding a full screen button would also solve the problem! :) But I don't know how hard that is to do in Godot o: I never used it before.