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Pulling this off alone is no small feat. Incredible work on the 3D graphics - everything looks super professional. And to turn the fiddly mechanics of harbour hauler operation into a game, and pull it off in this level of detail and quality, simply astonishing and wild. People could get overwhelmed by the complexity of controls, but then again, show me a simulation game one can immediately master. This is a gamejam masterpiece.

Thank you for the kind words. Unfortunately, though, not everything that shines is gold — the 3D graphics you are referring to are not mine, but come from the Synty Studios – POLYGON – Street Racer asset. I did modify the Straddle Carrier a little in Blender to make sure the required components would work, but in the end I did not spend a lot of time on that. The scene itself is also based on the demo scene from the asset pack, which I cleaned up and redesigned a bit.

Believe me, the keyboard and mouse controls are still easy to use. There is support for controllers and joysticks as well, but it is not 100% finished yet, so I have not announced it.

The theme “Connection” came at exactly the right time, since I am currently playing Docked, which is available on Steam, and I have been planning to create something with a harbor scene for quite some time. So it fit perfectly.

If I had not made this with the support of ChatGPT, I honestly do not know whether it would have come this far at all. The UI and the Straddle Carrier mechanics took a lot of time — much more than I originally intended to invest.

I will revise the asset list on the website again. Too much went wrong yesterday, so I did not take care of it properly.