Hi, I'm Acuristic, the developer of "DeathWish". Here's my feedback:
Things That I liked/Enjoyed
- Visuals: The visuals of the game are Really good I really loved your art style, but it is kinda inconsistent, with the food being hyper realistic and the rest of the art being, cartoony.
- Cutscenes: The cutscenes at the start were Fabulous and also it was a nice little touch that the character's mouth moved when they are talking.
- Story: The story was Amazing, it was really immersive, good job!
- Enemy AI: At first I thought I can just jump to skipp fighting the enemies, but was suprised to know that they jump too!
Things which can be Improved:
- Movement: The movement felt slow, this made me feel like the character is moving in space. The jump was quite floaty too. You can increase the speed and the gravity of your game to fix this, as it made the lasers which cover half the area in the boss fight very hard to dodge.
- Cut Scenes: The cutscenes felt a bit slow, you should add a skip button, as it gets quite repetetive after a while.
- Progression: The game in overall felt a bit slow paced, it is mostly because the slow, unskippable cutscenes, the slow and floaty movement which further reinforces the idea of the game being laidback instead of a boss fight and the boss fight itself being more of a cartoony, silly kind made the boss feel quite easy.
- Enemy Ai: Even with the enemies jumping to attack you, it doesn't stop the player's movement allowing to skip to the enemies and just go straight to the boss fight, this can be fixed by adding a knock back tot he player whenever under attack.