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(+1)

Neat puzzle game concept. I liked the quirky tutorial text.  I also appreciate that the game was constantly introducing new mechanics. I managed to beat all the levels.

Bob's hitbox might be too big. I would place an arrow a tile above where he is walking but he would still touch and activate even though it feels like he shouldn't be able to.

Sometimes the "Bob Got Lost" dialog box would pop up prematurely even though he was still walking a path. However, I was still able to win the level and the message changed. Not sure why the bug only happened sometimes. Seems like it might be related to resetting the level?

The game might be a little too forgiving with the amount of arrow pieces it gives you as I was able to easily avoid certain mechanics such as the beating the one level without having to touch the coffee.

Overall, a neat idea for a puzzle game and the tutorial dialog offers personality. I could see even more mechanics added if you decide to expand on it. Nice job!

(+1)

Thanks for the extensive reply.

You could have a point regarding Bob's hitbox. I don't think I changed the collider from the square one used in testing, after I changed his sprite.

"Bob got lost" pops up if he is unable to move, or if you hit a wall or spiked pit. I wanted to have different messages for getting lost and dying, but again, not enough time.

Glad you had fun  !