Hey, sorry for bugging you again.. figured you might know this better!
Been having trouble getting surfaces showing up in the engine. Used the demo project without any other changes than a shadow surface and it didn't work there either, so it's purely the engine causing it. Made an instance that creates a shadow surface at depth 1999 (floors are 2000, walls are 1998, creates more depth), this is the size of the view and is drawn at the camera using camera_get_view_x(view_camera[0]), camera_get_view_y(view_camera[0]).. if I put this in a new empty room, it works, but not in the main game room, just shows up as transparent in the debugger and no shadows anywhere :( Is there anything you can think of in the code that'd cause this? I can't seem to get any extra surfaces working.