Hi, I'm Acuristic, the developer of "DeathWish". Here's my review on your game:
Things that are good:
- Game Feel: The game feel, as in visuals, audio and the overall design of the game. You really did a Great job at capturing the "donkey kong" like vibe of the game, I knew in the first glance that its donkey kong inspired, and I also really like the retro-ish vibe of the game!!
- Human: I also like the idea that the player dodges/jumps to avoid the barrels, but the human ai needs a little bit of improvement,
as the human walks towards the ladder which is further away, instead of the closest one(after playing for a few times I realised that its random, or it appears to be)
Things that can be Improved:
(These are some low effort stuff you can add, but will increase your game's quality by a lot)
- Number of Humans: Altough the human can dodge the barrels, its quite uncommon and its quite easy to just spam the barrels and win the game, it would be better if you add 2-3 humans instead of just 1
- Barrels: The rotation of the barrels while they are moving is a nice touch of polish, but I suggest adding slight bounce to them, instead of making them roll on the ground, this adds slightly bit more of complexity to the game, as there is a chance that the human can survive without jumping too.
- Spam Cooldown: After playing the game several times, I noticed a pattern, you can just keep spamming the barrels and have an almost 100% chance to win the game, instead you should add a cooldown to encourage strategizing and timing barrel throw.
- Human Ai: The human ai felt a bit too weak/easy as the most it does is occasionally jump, this means that the kong/boss (player) has no reason to feel intimidated by the human, as the player can attack (throw barallels) but the human cannot do anything about it other than dodging.
- Particle FX: This alone can add a lot of polish to your game. Here are some examples of particle uses in your game: 1) When the human dies, 2) When the barrel hits the ground, 3) When the barrel is thrown, 4) When the human jump
But even without all these you still did an Amazing job at making the game, it is fun even if it isnt tense!! Keep up the good work!