Thanks for the feedback. The core idea behind the game is that it is meant to be played by multiple players simultaneously, where the majority-selected answer becomes the “correct” path forward. The intention was to create a sense of connection between players by grouping people who think alike and making player choices shape the experience together.
Because it is unlikely to always have enough concurrent players during testing, I adjusted the logic so solo players can still progress independently. However, I agree that without enough active players, the social connection aspect and overall motivation to keep playing are not as strong.