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(+1)

Interesting concept, the visuals and sound definitely create an atmosphere right away.

As other have said, the controls feel a bit clunky though, making it hard to navigate. It's also tough to tell which tiles are safe, and the main objective could be a bit clearer besides just running from the purple monster.

But overall, you kept the scope nice and focused on the theme, and the vibe is awesome. Congrats on finishing the game!

(+1)

(Да, я согласен. Над дизайном и просто наработками работал прямо долго. Я думал, сделаю дизайн и всякие наработки, а геймплей как-нибудь быстро состряпаю. Да, из-за этого он не очень, но спасибо за оценку! Увидимся, когда будут объявлять места) Yeah, I agree. I spent a really long time working on the design and the core tech. I thought I’d focus on the visuals and prototypes first, and then just whip up the gameplay quickly at the end. Because of that, the gameplay turned out a bit lacking, but thanks for the feedback! See you at the results reveal