Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I know almost nothing about stocks. A lot of the jargon just flew over my head, which was made even worse by the changing language! :V

But I think I got some of it down, I was just overwhelmed by the UI and what I had to do.
Introducing elements over time would help a lot, like "Space Warlord Baby Trading Simulator".

Thanks for the feedback! Yes, the challenge was that, to simplify complicated things. It wasn't achieved jjajaja. And yes, one of the things to do for the 0.2 version is exactly that, slicing the game in small chunks of information.