After playing the demo, I got a bit to say. The base mechanics aren't bad, and the game can be really fun. With that being said, the way the game mechanics are implemented could be better.
- The camera control, at least for me, shifts way too fast and picks either the top or the bottom half of the screen.
- Instead of the npc's being unobservant (Which is true), but the ones that think they're John Wick and end up 2-tapping.
- Aiming a bit above didn't feel like a problem, but the level 1 boss literally has aim bot (pun intended) and ends up being way faster than expected.
- A niche thing that some players will pick up is that when I personally saw 17/17, I expected my gun to have 17 mags instead of 1 mag and 17 bullets, so when I picked up the shotgun... Yeah
Overall, taking down enemies is near impossible for some, except the brain-dead ones, because of how quickly they are to pull the trigger from such a crazy range.
Good parts are that the core mechanics can work together; they just need work. And the story, as always, is flowing nicely from the little I was able to enjoy it. Once again, I always appreciated the world-building and the gameplay of what you made, and the level of care shows in the beautiful UI you had made for the game. It is nice and dynamic with neatly flowing animations, which made me even more excited to play it.