We noticed that level design was the hardest aspect of developing the game, we definitely need some more practice with that. But glad you enjoyed the game!
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Don't we all need that. It takes a lot of play testing and balancing. I like to start off with one mechanic or concept in a safe way to teach the player, then a few challenging uses for it before introducing the next one, then combining the two, etc. You did awesome overall! I can see it being an interesting game that people would like to play.