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(+1)

Hey Remi, thank you for doing this! Feedback really is the most valuable thing a developer can get! :)

I'm currently actively developing Llama Legends which is a 100% free browser-based cardgame/gacha/RPG. I've also launched it on CrazyGames a while ago, where it has currently 1,062 votes with a 9.0/10.0 rating. But I still think there is a lot of room for improvements :)

Hey, 

I've tried your Llama Legends game. Well done.

Here's your QA report in a Google Sheet, you can find it here: https://docs.google.com/spreadsheets/d/18I9cPYGeRW33GBd-vkZXnGhcQcKT2PUMvZtvcuA8...

A quick note on OBS-004 (autoclicker vulnerability), I recorded a short demo showing the click loop being exploited with no resistance. Took me 40 seconds to set it up. You can view it here: https://drive.google.com/open?id=1Ln67qOjyGrCyX7DL2gDRxIJNugfm6-_m

I also want to flag a few additional issues I noticed around the login and cloud sync flow:

On first visit, the game prompts you to enter a name even if you are a returning player, which is confusing.

Pressing "Sign in with Google" registers a new user rather than logging in, the intent of the button is not what it does.

The login form language is unclear: "Connect now" means sign in, but that is not obvious.

Cloud sync does not appear to work, signing into the game from a different browser creates a new character and the previous progress is lost entirely.

Looking forward to playtesting again later! If this was on mobile I would probably play it as a side game. The game has got some potential to make some money as well, but you have to move from browser to mobile.

I hope this information helps you. 🙂

Best of luck,

Remi

(+1)

Hey,

thank you very much for your testing, I really appreciate it! :)

About the autoclicker vulnerability: I'm aware of this, and at first I didn't care too much about it, since the Llama Coins were only for opening cards, but now with the shop, I might add a restriction to it, like I did when fighting raid bosses.

About the cloud syncing: To save costs, cloud syncing is currently in "manuall-only" mode. So you'd have to sync & check everytime you want to save to cloud / load from cloud. I want to keep the game 100% free-to-play, so I have to do some compromises on a few things.

But I will try to improve it! :)

Again, thanks for your feedback and have a great day!


Cheers,

TheLuigiplayer