Hi, great job on the game! I don't really have any feedback to give but I do have a suggestion, for your player's camera, you could add a springarm3d node to make it so that your camera does not always clip through the level geometry.
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Your feedback was helpful, I used springarm3d node to prevent camera clipping, it reduced that to some extent but the camera still clips when the player gets too close to the wall. It seems I might need more practice of using springarm3d and test its collision with various physicsbodies, I am very thankful for the feedback, I have added more content to the game and some bugfixes, you can give it one more try if you're interested.