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(+1)

Very interesting concept and stylization through post-processing (correct me if I'm wrong). There are some minor lags, but I know that web versions are hard to optimize in Unity, since my game ran into the same issue. You did a great job!

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Thank you so much for playing our game! :)  Yeah, web version can be tricky. 

P.S forgot to answer. It is a Toon Shader. We actually tried custom post process, but it did not give us enough control. Good catch:)

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Thanks for playing! We are experimenting with a draw distance script that will be applied to objects with Mesh renderers. If it is successful in reducing the frame rate, we can share it with you!