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Having time act as a depleting resource that can be replenished through collectibles is a clever twist on the platformer genre.

One piece of feedback: the camera did not always show the platform I was supposed to jump to next, so i would sometimes have to take a leap of faith and miss. the game could benefit from a slight camera zoom out.

Thanks for playing and leaving feedback!
I did playtest with some folks, and they provided the same input on the camera. It was a deliberate decision while in development, but it will take it into account if there is a lot of push against that.