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(+1)

Giving the game a go, I find that the premise is quite cool. And reading your comments here I quite liked the sound of this strategy game, but like others have said I really think if your game is going to be quite innovative with mechanics, it needs to explain them (or showcase them in an intuitive way). I can imagine fitting a tutorial in to development is no easy task for a game like this, but I think it'd help lower the barrier to entry to enjoying your game :) Great job on your game regardless, and I think the concept alone could be worth expanding on in the future.

(+1)

Thanks for playing and for the feedback! You’re completely right; being an innovative concept, it definitely needed that tutorial to lower the barrier. Fitting it into the jam timeline was tough, but we are glad you see potential in the premise and the future of the game. Thanks for the support!