Giving the game a go, I find that the premise is quite cool. And reading your comments here I quite liked the sound of this strategy game, but like others have said I really think if your game is going to be quite innovative with mechanics, it needs to explain them (or showcase them in an intuitive way). I can imagine fitting a tutorial in to development is no easy task for a game like this, but I think it'd help lower the barrier to entry to enjoying your game :) Great job on your game regardless, and I think the concept alone could be worth expanding on in the future.