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(+1)

I thought it was neat. I do agree with CreepyHero that the laser sfx may have been a poor choice. Also I'm not sure on this, but I think the SFX volume setting doesn't save when you start up the game. (I think it might be re-instantiated to its original volume value when the game starts)

Thanks for catching the volume issue. I forgot to switch the channel assignment for the laser effects. As part of the bug fix I also dropped the pitch as a band-aid solution, as well as dropping the initial volume for both channels.