A crunchy, sophisticated action game that works well with the theme. Loved the graphics, hated the sound. Kenney has some sci-fi sound packs that would have helped a LOT here.
Some specific notes:
- In level 6, I couldn't get the rightmost "locked" generator because one of the prerequisite generators was invisible until after an enemy had killed it.
- overall, I found the process of losing and rebooting generators so tedious, I started focusing more on luring enemies away and leaving everything 90% repaired so I could tag them all in a row when I was ready. Are these the intended strats? Or degen tactics?
I think you could probably get away a "bugfix" that lowers the volume of some of those sounds, and maybe add some code that checks if a sound is already playing before it plays so you don't get 20 of the same sound playing simultaneously. Just make sure you clearly label it as a bugfix in the description!