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I like the art, music, and general idea, but I must admit I'm not huge on the gameplay. While I can absolutely admire simplicity when done well, it feels a little overdone here. It's pretty much impossible to lose unless you're actively trying to. Making the enemies move or something would improve the experience substantially.

(+1)

Thank you so much!! I appreciate the feedback and will have this in mind to maybe fix it once the Jam is over. I'm also planning on adding a timer so the player feels like they need to rush like some have suggested as well. Thanks for giving it a try <3

(+1)

No problem! Thanks for being receptive to criticism, not all developers are! If you do decide to go through with that post-jam update, I look forward to trying it out.