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Downgrading from 4.6.2 that I was on to 4.5.1 seems to resolve the issue. I can see the magenta appear.


On 4.6.2 and 4.6.3, there's no magenta, and whenever the probe changes position, things don't seem to align properly and there's a strange smearing.


With the same settings in 4.5.1, it looks how I expect, similar to the video.

Good to know — I’ll investigate and reply if I find the reason for this issue. It’s probably related to the compositor.

The smearing is caused by the Temporal Accumulation on the cubemap compute shader. It only affects geometry in the mid to far field ('TA Start' and 'TA End' on the configuration).

Thanks for the feedback!

Godot changed a few things in v4.6, and the depth compression ended up breaking the depth data because of changes in floating-point precision handling.

I’ve just uploaded a new version with a dedicated folder for Godot 4.6+ with a fix. (The fix should also work on 4.5)