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(1 edit) (+1)

Cool concept and I like the abstract "products". It seems like a lot of what's "optimal" play is based on predicting what the AI will do, and that wasn't totally clear to me (e.g. they all dumped into circles over triangles, when it seems like the distinction between the two is arbitrary). I really like the simulation elements here and the presentation, UI, color scheme! It feels like a game with depth

Thanks for the comment! Yes, I was trying to avoid exactly that, but I think that I'll have to work towards a clearer goal for the player. Thanks again!