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I like the idea, but there is a few issues. Firstly, I would like a better itch.io page with a longer description, theme, and background. Secondly, the first step of the tutorial is to sign in. Sorry to say, but opening your link and doing the sign-in process before seeing much of your game is way too big of a wall. It makes it very difficult for people to play the game. I would suggest putting this stuff in game.

After this, the plants gave 0.1 XP, making it take long for anything meaningful to happen.

Seems like a great idea for a game though. 

I don't know why your only review is a 1 star, so I gave you a 5 star review. I hope you do the same for my game, Dualspace.

Dualspace is a top-down puzzle game where one move controls two realities. A massive update has launched with new discoveries, and secrets. I need just five more rates to reach my next rate goal.

https://codergenius72.itch.io/dualspace

https://codergenius72.itch.io/dualspace/rate

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Thank you, this is genuinely useful feedback.

You are right about the sign-in wall. I am changing the flow so players can start The Garden in offline mode first, learn the game, and only see the login/account prompt at the end of the tutorial. That prompt will also explain why logging in matters: persistence, account linking, and future World Key connections. If someone stays offline, that save will remain local and will not carry into the online/shared World Key layer later.

I am also expanding the tutorial opening so it explains what The World Beneath is, what The Garden is, and why this first release exists: it is the first playable World Key and a proof that I can close a playable loop while continuing development on the larger shared world.

The tutorial pacing and XP pacing are being reviewed too.  I will say the pacing being slower is intentional.  As these are intended to feed into an economy of a larger game. I do believe however this needs to be made more clear up front as to why.  The first build clearly put too much friction up front and not enough context before asking for trust.

I appreciate the rating and the direct notes. I will check out Dualspace as well and rate it honestly after playing. I do not want to turn reviews into a trade, but I am happy to support other indie developers properly.