I really like the look of the game. I have immediately found an issue though, the directions the arrow keys move the cubes do not adapt to the different view-points as you rotate the board. This is something I ran into on my game. Let me know if you want help programming a solution, I'm using Unity too.
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that's why I created the dual cameras on the sides to make up for the inputs, so that you can still optionally view the cubes from the original angle, with the original inputs. Would you say that the inputs should adapt their directions based on the angle of the camera, I suppose that would feel better? When I had that issue playing multiple times myself, I was like omgosh I don't like the inputs being reversed at the different camera angles... but then I found the multiple camera implementation made up for that which may not be enough. You present a very important aspect though- which I would probably create an enumeration for how the inputs are processed based on the camera's angle. That's a great idea, I will remember this note* as it is fundamental for the game's control. And this could totally block people from wanting to even continue trying to solve puzzles. I got so used to just looking at the multiple cameras that I got used to it. But if someone else would not have played as much as I had to test everything, in order to accept adapting to the different cameras in order to play... they would just stop playing because of frustration. Thanks for the feedback!!