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You should explain in the Tutorial (to the effect of) that you need to keep the ship at the dock/storage house over time for your Cargo to fill up, but One could just figure this out after some guessing. 

I was wondering why my Boat speed slowed down so dramatically which I thought was an error, but realize the boat moves slower naturally for having the weight of the cargo applied. 

-There are times where you can still navigate your ship at 100% damage.

-The "James Bondesque" music was fun.

I like your dramatic description for the game and thorough accreditation. 

(+1)

Hey that's good suggestion, yes, I see what i can do there.. I will need to add a pop up (like those ones in comic book near the loading dock like someone say please wait then show the how much total barrel's pick up. 

Yes you are right this is a hybrid-simulation game but that's actually on the roadmap (I do have a huge idea bank for this game already at the beginning but chose not to tackle these additional enhancement just to get the game complete... since this is my first and i literally spent 6+ hours learning to hammer our my own music on Saturday... first time creating my own song and graphics too so it was quite a stunt for me.

hmmm "-There are times where you can still navigate your ship at 100% damage." this part is something I noticed too. I think it needs one more hit to sing. I should reduce my sinking mechanism at 99%. 

Thanks for reviewing my game for me. All very constructive comments to help me improve my game building skills. THANKS!