
Major Release 2.0 is here! At last!
Read the announcement on Steam!
https://store.steampowered.com/news/app/3634870/view/518615049848226581
Thank you so much to all the players for being part of this dream!

Major Release 2.0 is here! At last!
Read the announcement on Steam!
https://store.steampowered.com/news/app/3634870/view/518615049848226581
Thank you so much to all the players for being part of this dream!

DLCs sale on Steam for my game Caverns and Dryads!
https://store.steampowered.com/news/app/3634870/view/532126482488624306
If you play games on Linux or Steam Deck, you can participate in the beta for Caverns and Dryads. Just tell me in the comments.
The game is free. It's a fantasy game with elements of RPG, dungeon crawler, rogue, and mixes the genres of fantasy, rpg, and romance (not explicit, romantic).
Interested? Tell me in comments.

I'm now working on adding more special job quests! Read on Steam:
https://store.steampowered.com/news/app/3634870/view/534380184755769657
Also stay tuned because something is coming this week! :)

Caverns and Dryads is included in Steam's Medieval Fest! Thanks adventurers for supporting my game and walking by my side into the subterranean cities! You are the best! All DLCs will be 30% off during the Fest!
https://store.steampowered.com/news/app/3634870/view/534380184755770149

Steam's Medieval Fest is Live, and I've put all DLCs and the Bundle 30% off to celebrate!
See my game there, and read the announcement! Thanks adventurers!
Steam announcement on my game's page and links to DLCs/Bundle:
https://store.steampowered.com/news/app/3634870/view/577165112126735172
New features coming! Read on Steam:
https://store.steampowered.com/news/app/3634870/view/702141174212723340


My game Caverns and Dryads on Steam has a new update: 2.1 Malevolent Creatures, that includes the new quest type!
Read on Steam: https://store.steampowered.com/news/app/3634870/view/702141807556821997

See announcement on Steam: https://store.steampowered.com/news/app/3634870/view/685254577766793829
See changelog on Steam or here below.
CHANGELOG
Version 2.2.3, May 23, 2026 - Balance and Challenge -----------------------------------------------------------------
MOST IMPORTANT:
- Atmospheric effects like rain are now visible if they are active both in the exploration screen and the camping screen.
- Measures to balance the game both for beginners and experienced players.
- The availability of potions, demon hearts and fire essence in shops depends in the quantity of potions that you are already carrying. To get them when the shops don't have stock, search for them in dungeons' loot when you defeat monsters.
- Monsters now have critical hits. The force of these critical hits is variable and active only if your character is strong enough. This way combat keeps being exciting but still you remain powerful. Every combat can be dangerous now. But the best equipped and skilled you are, risk is lesser. Boss monsters don't have critical hits, because they are already too dangerous (most of their attacks can be considered critical).
- Armors above 18 only apply their full potential when fighting bosses. For other situations their effective armor is 16. This is to balance the game. The realism behind it is that although armor stops attacks, there is a contusion inherent to being hit. It protects from massive boss attacks, though, that is why the extra armor points are there.
OTHER:
- In the blacksmith now you can swap the weapons and repair the main and the secondary weapons in the same visit.
- Improved the narrative engine with some new features that I'll use.
- Fixed incoherence in the text of the chapter of dragon's defeat in Luminahad after the battle.