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See announcement on Steam: https://store.steampowered.com/news/app/3634870/view/685254577766793829

See changelog on Steam or here below.

CHANGELOG

Version 2.2.3, May 23, 2026 - Balance and Challenge -----------------------------------------------------------------

MOST IMPORTANT:

- Atmospheric effects like rain are now visible if they are active both in the exploration screen and the camping screen. 

- Measures to balance the game both for beginners and experienced players.

- The availability of potions, demon hearts and fire essence in shops depends in the quantity of potions that you are already carrying. To get them when the shops don't have stock, search for them in dungeons' loot when you defeat monsters.

- Monsters now have critical hits. The force of these critical hits is variable and active only if your character is strong enough. This way combat keeps being exciting but still you remain powerful. Every combat can be dangerous now. But the best equipped and skilled you are, risk is lesser. Boss monsters don't have critical hits, because they are already too dangerous (most of their attacks can be considered critical).

- Armors above 18 only apply their full potential when fighting bosses. For other situations their effective armor is 16. This is to balance the game. The realism behind it is that although armor stops attacks, there is a contusion inherent to being hit. It protects from massive boss attacks, though, that is why the extra armor points are there.

OTHER:

- In the blacksmith now you can swap the weapons and repair the main and the secondary weapons in the same visit.

- Improved the narrative engine with some new features that I'll use.

- Fixed incoherence in the text of the chapter of dragon's defeat in Luminahad after the battle.