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(1 edit)

Hi I'm acuristic creator of "DeathWish". As a fellow developer, I know the struggles of making games. Here's my review on your game.

Areas of Improvement

(These are some high value, low effort stuff you could do in your future games to improve the game's quality.)
  • Add a skybox: since you're using unity you can add a dark skybox to let the player know something tragic is about to go down.
  • Centre the boss: The very first thing I noticed as soon as I was in-game was the boss (player) not being centred, I understand that you could've done it to make the log (boss's weapon) visible.
  • Camera:  Right now, the camera and the boss feel like they have absolutely no connection, since when you rotate mouse on the X axis the boss rotates too, but the same isnt the case for the Y axis, I suggest making the boss not move/rotate when the camera rotates and add a script that rotated the boss based on the W, A, S, D keys.
  • Enemies: Making enemies is HARD, I myself struggle with enemies, but it would be nice if they had lower speed and they wouldn't run off the platform (you can do this by adding colliders as boundaries at the edges of the platform)
  • Sensitivity: you can try lowering the sensitivity on the Y axis, as its a bit too much in my opinion.


What I Like

  • Enemy Spawn: I really like that you added an enemy spawn system to your game, as this combats the previously said "enemies falling off the platform" bug
  • The Boss Model: I really like the boss model, it would've been even better if you coloured him, but maybe next time!
  • Pixelated Shadows: This might seem odd, but I really like the pixel art style, and the pixelated shadow and the slightly pixelated platform, it would've been EVEN better if you made the boss pixelated too
  • Crosshair: I appreciate the fact that you've added a crosshair to let the player know where to aim.
(+1)

Thank you for all of this(especially the skybox one), and iI am happy that you were able to see my game. The reason why I made it so that for the Y it tilted, was because if the player could tilt across the Y access(which i did at first), then it would lean over the edge and look really weird. I had limited time left, because of school, so when I ran into an error importing the colors of my model, I couldn't fully import it. Thank you, and I will use these suggestions in my next game.