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(+1)

This was fun, although the lack of hit feedback made it a bit confusing to figure out the game in the beginning (wasn’t sure if I was hitting the right targets, or hitting them at all). Once I figured out the upgrades it clicked for me, but the weapons were still held back by the lack of feedback and long cooldowns.

Overall this feels like an interesting idea, which could be expanded on with more enemies and level variety.

Thank you!

As per usual, I still have a lot of ideas how to add variety to the game if I continue developing it, but I could only make so much of it in two weeks.