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(+1)

You can check if the centre of the wall is closer to the player in X coords than the Y coords during a collision to check for the walls in left and right to stop the player after a collision to stop horizontal velocity Or rebound the player off of the wall and also make it so that the slipperyness is a little lower, some extra deceleration could help. It's a very fun game but minor physics stuff like velocity not going to 0 Or rebounding after collision to a wall makes it a bit too hard.

(+1)

Thank you for the advice! 

That's what I'm actually having trouble at, 

i just couldn't figure out how to decrease the slippery movement and the character constantly pushing through walls. So i just left it like that and instead I just adjusted how much force will be given to the player.

will improve this game sooner :D