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Tin, you've done it again!  I love the flavour of this faction, which fully supported by your fabulous artwork.  Of the three Counsellors, I trust the Guard Captain the least; I just know he's going to sell me out the moment he gets the chance!

The Election is a really fascinating way to engage other players.  Unlike some player interaction, it doesn't cost enemy factions anything to cast their ballot (in fact, the card cycling might even help them!).  I would think this would encourage everyone to be a part of this "democracy".  And yet, even with the whole table conspiring against you, the Mustelid player can probably rig the election and still be able to do what they want on their turn.  Nicely done!

I'm curious how you've found the warrior-for-action tradeoff.  In theory, I really like the idea: give players more actions, but for a cost!  It seems like this might be challenging to pull off for this faction, since other factions could remove your warriors on their turns and your recruitment only takes place in Evening.  Curious what your experience has been like when play testing?

Thanks so much hey for your in depth look at them and figuring em out :) Actually the artwork this time around was a collaboration between myself and 2 other artists that I really wanted to work with. I'll let the illustrator behind the guard captain know your compliments :)

I'm really glad you like the election process! Since it also gives them their "objectives" each turn, play testing will be needed to see if they REQUIRE player engagement like the otters to be okay. 

I haven't playtested since the warrior trade-off, you're right it might be tough for them D: only time will tell


Thanks again sparky I super really appreciate you! I think your write-up work is done now, so I hope you get a welll earned rest!

Thanks Tin!  Looking forward to seeing how they progress with play testing!