Tin, you've done it again! I love the flavour of this faction, which fully supported by your fabulous artwork. Of the three Counsellors, I trust the Guard Captain the least; I just know he's going to sell me out the moment he gets the chance!
The Election is a really fascinating way to engage other players. Unlike some player interaction, it doesn't cost enemy factions anything to cast their ballot (in fact, the card cycling might even help them!). I would think this would encourage everyone to be a part of this "democracy". And yet, even with the whole table conspiring against you, the Mustelid player can probably rig the election and still be able to do what they want on their turn. Nicely done!
I'm curious how you've found the warrior-for-action tradeoff. In theory, I really like the idea: give players more actions, but for a cost! It seems like this might be challenging to pull off for this faction, since other factions could remove your warriors on their turns and your recruitment only takes place in Evening. Curious what your experience has been like when play testing?