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(1 edit)

I love the art style and the presentation, the idea could use some depth early on and the interplay between death and our character could be improved, the gameplay is a bit stocky and the enemies act like nextbots (the bosses especially), and can very much stunlock you, the lack of a significant punishment for being hit other than losing seconds off of an already very high time pool diffuses the tension, and the parry never seemed to work for me, mostly due to a very quick beginning with little onboarding.
I wanna hammer the art style point more, I want more environments out of this game, I am bedazzled by the art, and the music.