Hi! Thanks for the feedback. Variables can definitely have a bit of a learning curve at first, but they open up so many possibilities!
Instead of physically layering multiple hotspots on top of each other (which can get super messy to manage in the editor), you can actually achieve this exact result right now using a single hotspot combined with a conditional check (If/Else)!
For example, you can create a variable like {hasKey}. Inside your hotspot logic:
- IF
{hasKey}is false: Show the message "You found a key!" and set{hasKey}to true. - ELSE: Show the message "The drawer is now empty."
That being said, I want to make this workflow even more seamless and "zero-programming" for everyone. I'm taking note of your feedback to see how I can make conditional hotspots even easier and more visual to set up without jumping through hoops in future updates.
Keep experimenting, you're on the right track!