It was definitely pretty easy to understand how to play, hahaha. The SFX were way too much IMO, very loud and tons of them playing over each other all the time. It seemed to be a game about building up as much momentum as possible, but the camera was so zoomed in that it was pretty much impossible to predict when you were about to run into something, which I felt turned it into an exercise of memorization more than skill. I loved the art though, and the immediate, constant chaos honestly impressive